Even more weather
Long day at work (full 8 hours).
But before I got there, I more or lesse finished the weather daemon. There are now weather anomalies moving around (and varying their strength) on the map.
Left to do:
Snowcover will be handled, as well as the global weather rooms windspeed, athmosphere (i.e. clouds), temperature and rainfall.
My weather system also is more fine grained than the global one (I use values 0..99 for all ranges instead of the 3 or 4 used in the global system), but I am not sure if I will let this show through in the room descriptions.
If a room has asked for it's weather and is still loaded, it should be notified about changes.
Make the daemon use the tick function of the global time daemon.
Might do:
Run a simulation written in C (outside the MUD) so see just how the weather will behave.
This sure is fun.
But before I got there, I more or lesse finished the weather daemon. There are now weather anomalies moving around (and varying their strength) on the map.
Left to do:
Snowcover will be handled, as well as the global weather rooms windspeed, athmosphere (i.e. clouds), temperature and rainfall.
My weather system also is more fine grained than the global one (I use values 0..99 for all ranges instead of the 3 or 4 used in the global system), but I am not sure if I will let this show through in the room descriptions.
If a room has asked for it's weather and is still loaded, it should be notified about changes.
Make the daemon use the tick function of the global time daemon.
Might do:
Run a simulation written in C (outside the MUD) so see just how the weather will behave.
This sure is fun.
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